There’s a whole mass of scenery you can deploy in your park, with more becoming available through the game’s superb research tree. It isn’t a simple question of picking a ride and applying a theme or template.
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The tools for laying out track rides, water rides and coasters are top-notch, making it easy to get a working layout, cram it with crazy loops, inline twists, cobra rolls and helixes, then tune it until you get it right.īut it’s in the theming and park decor that Planet Coaster really takes things further, allowing you to get more creative than ever before. Sure, the tools for building rides and laying out the paths are intuitive and helpful, even prompting you to site the entrance and the exit, and ensure that the former connects to an open path before you open up. However, where Planet Coaster goes beyond the classic sims is in the depths it goes to in terms of park customisation. If you know your Arrow from your Bolliger & Mabillard, your Hyper Coaster from your Floorless, you’ll be delighted with the lineup of coaster types available. There aren’t many games where you’ll spend most of your time trying to put a smile on people’s faces, rather than a hole in their heads. You work to keep your finances in order, investing wisely so that you can splash out on the game’s biggest draw those awesome coasters.Īnd while you’re doing all this, you bend over backwards to keep your guests happy, building rides that will thrill them, scare them and leave them loving every minute. You try to make sure there are enough bins and toilets, and hire mechanics and janitors to keep your rides and pathways in good order. It’s a beautiful piece of work, with gorgeous cartoon graphics, superb theme park audio and a cracking “keep busy” score, but in terms of the most basic gameplay and objectives, it’s surprising how little has moved on. You build souvenir shops, burger stands, drink stalls and balloon stores. You lay out paths, construct rides, trace out queue and exit paths. Related: All the best Black Friday Deals in the UK right nowįrontier, of course, adopted it for RCT3 and the more action-orientated Thrillville games, so it’s easy to see Planet Coaster’s spiritual lineage. Up to a point, it’s utterly predictable, sticking to the same template that Bullfrog introduced with Theme Park, which provided the starting point for the more coaster-focused RCT and RCT2. If you love constructing rides, if you love building your own versions of Disneyland, Six Flags Magic Mountain or Port Aventura, you’ll find Planet Coaster a thing of joy. You might have thought it dead and gone forever, but the spirit of Theme Park and RollerCoaster Tycoon lives on in Frontier’s new, fantastic theme park simulator.Īs someone who loved Theme Park, and wasted a worrying number of hours playing RCT, it’s a real delight to find a game that scratches the same itch.